Addressables Integration
Requirements: Addressables 1.19.0+ (com.unity.addressables)
Enables async asset loading for large localization projects.
AddressableAssetTable
Create: Right-click → Create → KitStack → Lexis → Addressable Asset Table
Configure localized assets with Addressables references for each locale.
AddressableLocalization (Static Facade)
csharp
// Async loading (with UniTask)
Sprite sprite = await AddressableLocalization.GetAssetAsync<Sprite>("flags", "country");
// Async loading (Unity 2023.1+)
Sprite sprite = await AddressableLocalization.GetAssetAsync<Sprite>("flags", "country");
// Callback-based (all Unity versions)
AddressableLocalization.GetAssetAsync<Sprite>("flags", "country",
sprite => image.sprite = sprite,
error => Debug.LogError(error));
// Get asset reference
AssetReference reference = AddressableLocalization.GetAssetReference<Sprite>("flags", "country");
// Handle-based for progress tracking
AsyncOperationHandle<Sprite> handle = AddressableLocalization.GetAssetHandle<Sprite>("flags", "country");
// Table registration
AddressableLocalization.RegisterTablesFromSettings();
AddressableLocalization.RegisterTable(customTable);
AddressableLocalization.UnregisterTable("tableId");
// Memory management
AddressableLocalization.Release(sprite);
AddressableLocalization.ReleaseAll();AddressableAssetPreloader
Preload assets during loading screens.
csharp
// Preload entire locale with progress
await AddressableAssetPreloader.PreloadLocaleAsync("en", progress);
// Preload specific table
await AddressableAssetPreloader.PreloadTableAsync(table, "en", progress);
// Check preload status
bool isPreloaded = AddressableAssetPreloader.IsLocalePreloaded("en");
// Release preloaded assets
AddressableAssetPreloader.ReleaseLocale("en");
AddressableAssetPreloader.ReleasePreloaded();Events:
csharp
AddressableAssetPreloader.OnPreloadStarted += (locale, count) => { };
AddressableAssetPreloader.OnAssetPreloaded += (key, asset) => { };
AddressableAssetPreloader.OnPreloadCompleted += (locale, success, failed) => { };Addressable Components
Auto-loading components with fallback support:
| Component | Target |
|---|---|
AddressableLocalizedSpriteComponent | UI Image |
AddressableLocalizedTextureComponent | Renderer |
AddressableLocalizedAudioComponent | AudioSource |
AddressableLocalizedPrefabComponent | Instantiate prefabs |
Features:
- Auto-load on enable
- Loading/fallback sprite display
- Auto-release on disable
